A bar shows your progress, so you’ll know when you’re approaching the finish line. ![]() ![]() Later levels introduce novelties like scrolling, but the basic premise remains the same throughout: don’t get hit.Įach level is its own chiptune track from one of the featured artists and they’re divided by checkpoints. Outlines or silhouettes appear before the shapes solidify, giving you time to steer away. This enables you to skip over otherwise unavoidable traps and make speedy getaways.ĭeveloper Berzerk Studio describes it as ‘musical bullet hell’, but bullets are the least of your worries – objects to evade range from simple Euclidean shapes to laser beams, spinning saws, spiralling tentacles and ocean waves made from EQ bars. These hazards are choreographed to the music and your only ability beyond basic navigation is a dash move on ‘A’ or ‘B’, which also makes you invulnerable for a split second. Avoiding projectiles and other obstacles that materialise is your singular goal – you won’t be shooting ‘em up. You control a small, squidgy cube with the left stick. But there’s much more here than just nostalgia and nods. A whole bunch of audio-visual references to video game history? Natch. Stripped-back aesthetic evoking arcade classics? Present. Just Shapes & Beats arrives on Switch ticking all the retro boxes. ![]() ![]() After years of remasters, re-releases and reboots, old-school graphics and tunes don’t quite quicken the pulse like they used to – it’s all been done and redone before.
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